This page tells you how to score each question, how to correct a mistake, and how to use the game menu. On a wide screen it is labelled Game; on a phone it is labelled More.
The scoresheet works the same way for a file-only game and for a connected game.
QBSheet follows the rules of the tournament during normal play. But a scoresheet must never trap a room when the real game is different from the setup. Use Game details to correct the game itself, and Full scoresheet review to correct what happened on a question. An unusual ruling from a tournament director goes on the record without a change to the normal way you score. See When the setup does not match the room.
The screen
| Area | Purpose |
|---|---|
| The two team panels | The players, the score, and the buzz buttons for each team |
| The question area | The current tossup or bonus, and the question number |
| The recent rail | The last questions, so you can look back without a dialog |
| The Game / More menu | Actions that are not a buzz. It is labelled More on a phone. |
| The connection indicator | Shown for a connected game only |
Score a tossup
- A player buzzes.
- Select the player on that team panel.
- Select the ruling for the answer.
QBSheet offers only the rulings that the format allows. A team that already answered is no longer eligible for the same tossup.
To record a tossup that nobody answered:
- Select No buzz, or
- Push the space bar.
The space bar works only when the keyboard is not in a button, a field, or a dialog. In a control, the space bar belongs to that control.
When one team is still eligible, the button reads <team> has no answer.
Score a bonus
QBSheet shows the bonus prompt after a correct tossup answer, and asks for the bonus the way the format defines one.
Where bonuses bounce back, the prompt asks who scored each part. Each part offers a button per answer and every one of them says what it is: the team that took the tossup, the other team, or No points. The totals for both teams are worked out as you go. When every part has an answer, press Record bonus — it takes the keyboard focus at that point, so Enter records the bonus too. Choose Enter totals instead if you were given the totals rather than the parts.
Where bonuses do not bounce back, the prompt offers the totals the format can produce and one press records the bonus. Score by part is there if you would rather record each part.
A format whose bonus parts are not all worth the same asks for a number for each team instead, since there is no fixed part value to offer.
Undo a mistake
| Action | Keyboard |
|---|---|
| Undo | Ctrl+Z, or Cmd+Z on a Mac |
| Redo | Ctrl+Shift+Z, or Cmd+Shift+Z on a Mac |
The shortcut works only when no dialog is open and the keyboard is not in a control.
Correct an earlier question
Undo is for the last action. Use a correction for an earlier question.
- Open the Game / More menu.
- Select Full scoresheet review.
- Find the question.
- Change the record for that question.
The menu also offers Replace question <number> for the current question.
The game menu
The menu shows only the items that apply at this moment.
Game
| Item | Purpose |
|---|---|
| Notes | Free text about the game |
| Game details | The game itself: the teams, the rosters, the rules, and the room procedure |
Use Flag in the footer to open a protest or report an issue. Those live-play workflows do not appear a second time in this menu.
Round
| Item | Purpose |
|---|---|
| Lightning / worksheet | Shown only when the format has a lightning round |
| Timeout | Start a timeout |
| Resume play | Leave a timeout or another break |
| End first half or End this half | Close the current half |
| End regulation | Close regulation play. Overtime can follow. |
Review
| Item | Purpose |
|---|---|
| Full scoresheet review | Every question, and the place to correct one |
Replace question <number> |
Replace the current question |
| Adjust score | Change a score directly, when no question-level fix fits |
Files
| Item | Purpose |
|---|---|
| Export / backup… | Open the export dialog. It contains the backup and any supported portable forms. |
| Recover from QBJ | Read a partial QBJ file back into the scoresheet |
| Print scoresheet | Print the scoresheet from the browser |
End game
| Item | Purpose |
|---|---|
| End game early… | Stop the game before the end. This action is destructive. |
| Record forfeit | Record a forfeit. This action is destructive. |
When the setup does not match the room
QBSheet follows the rules of the tournament during normal play. But a scoresheet must never trap a room when the real game is different from the setup.
There are two different situations, and QBSheet keeps them apart.
| Situation | What to do |
|---|---|
| QBSheet recorded something wrong | Correct it |
| The room was told to do something different | Record the ruling |
Correct the game
Open Game details from the Game / More menu. The page shows what this game is: the teams, the rosters, the scoring rules, and the room procedure.
Each line has a small action next to it when you can change that line.
| Line | Action |
|---|---|
| A team | Correct… the name. Every question stays with the same team. |
| A roster | Correct… a player name. All the statistics of that player follow the new name. |
| Moderator | Edit the name of the reader |
| Scoring rules | Correct… the rules. QBSheet calculates every question again. |
| Room procedure | Change… the timeouts, the breaks, or the lineup rule |
QBSheet shows what a correction does before it writes anything.
Two names on one roster can be the same player. QBSheet does not combine them without a request. To combine them, select They are the same person — combine them.
To correct what happened on a question, use Full scoresheet review. See Correct an earlier question.
Record a ruling
A tournament director can allow something the procedure does not. For example, an extra timeout, or a lineup change at a point the rules do not give.
QBSheet offers the route where the block happens.
- Do the action. QBSheet refuses it and gives the reason.
- Select Procedure changed? next to the reason, or Allowed another one? under the team.
- Select We were told we could, this once.
- Say why. A reason is necessary.
- Select Record this ruling.
The action is now available one time. QBSheet records the ruling on the result, and shows it in Game details and in the scoresheet review.
If the room was set up wrong from the start, select This room was set up wrong instead. That changes the procedure for the rest of the game and keeps everything already recorded.
Overtime that a correction removes
A correction can change the result of regulation. If regulation is no longer a tie, the overtime tossups can be wrong.
QBSheet says this in Full scoresheet review. You have two answers:
- Strike out the overtime, and QBSheet calculates the score from regulation alone; or
- keep the tossups and record the ruling that allows them.
Protests
A protest can stop play. The room procedure decides when.
- Select Flag in the footer.
- Select Protest / disputed ruling.
- Record the protest.
When an open protest stops play, the tossup button reads Resolve protest before play. Resolve the protest, then continue.
The procedure can also stop a checkpoint. Overtime and sudden death are two such checkpoints.
Lineups and players
- Change a lineup at a halftime, at a timeout, or at a phase checkpoint. The room procedure decides.
- Add a player to a roster at any time before the game is complete.
- In a connected game, QBSheet sends a new player to the server. QBSheet marks a player that it did not send yet.
- A player who arrives late gets only the tossups after the change of lineup.
- To correct the name of a player, use Game details. To correct when a lineup started, open Full scoresheet review and change the effective tossup of that lineup.
Two things QBSheet says before you finish
QBSheet separates a warning from a blocker.
| Kind | Meaning |
|---|---|
| A warning | Worth a look, but you can send the result. An unfinished question and a tie are two examples. |
| A blocker | QBSheet does not send the result until you fix this. |